![]() If you name any common problem that can sometimes be found in a video game, there’s a great chance that that issue exists in Darksiders III. Despite many of my issues with Darksiders III, being in this world and interacting with its many characters once again reminded me why I think it’s so unique and fun in the first place.Ībove all other issues that I have with Darksiders III, however, the most egregious is that of the game’s performance issues. The Seven Deadly Sins, in particular, have some really cool designs that vary greatly. The series as a whole has always had a really unique art direction, and that is seen here as well. One thing that I do continue to love in Darksiders III is the fantastic character design that is seen throughout. …it’s highly disappointing that Darksiders III released in this manner and it feels like it was rushed out the door by THQ Nordic. It’s such a small ask, but being able to more easily understand where I was at in the world at any time would have been appreciated. While Darksiders III does have some of the DNA of a Souls game, it also is combined with that of a Metroidvania, a genre where maps are often essential to know where you’re at and where you’ve been. This is, again, another element similar to that of Souls games that I feel like Gunfire Games tried to run with, but I found it to be incredibly frustrating to have nothing to reference. Even though the smaller, more intimate setting it more appreciated though, I hated that there was no map to utilize in the game. I also appreciated how much smaller in scale the world was this time around, especially compared to the vast areas in Darksiders II that became a chore to travel through. Most of the areas in Darksiders III have a cool vibe or look to them. There are some standout locations in particular, with one underwater portion of the game surprisingly bucking the hate usually seen with water-based levels. It was mostly just hard for me to remain interested throughout the entire adventure.Īs for some more positive notes, I generally did like most of the locations with which you find yourself throughout the story. On the whole, though, I just found the story to be rather one-note without much deviation from the larger focus of “kill the Seven Deadly Sins” throughout its fifteen or so hour runtime. This works well at times, and there are a few good character moments throughout with Fury. Fury’s story doesn’t feel like it plays much into the larger narrative that is being told and is instead more about her personal growth. ![]() ![]() Poor combat, an uninteresting story, and a litany of performance issues linger throughout Darksiders III, making it easily the worst entry in the trilogy so far…Īs for some actual criticism about the story at hand in Darksiders III, I just didn’t find it all that compelling. Maybe it’s derivative to criticize the story of Darksiders III for what it isn’t rather than what it is, this series is nearly a decade old and I still don’t feel like it has ever expanded upon the story in many meaningful ways, which is a shame. Overall, we’ve reached a point with the Darksiders series where I’m just kind of tired of seeing each Horseman’s view of what happened in the fallout of the Apocalypse.
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